Engineers Building the Physical AI Frontier
We operate with 100% R&D focus backed by the infrastructure of Bitstric. If you thrive on sub-microsecond latency, real-time control theory, GPU world models, or custom mechatronics, join us.
Active Opportunities
Senior Kinematics Compiler Engineer
Build low-latency trajectory compilation passes that convert high-level spatial motions into deterministic 1,000 Hz machine control loops.
Responsibilities
- Design and maintain zero-memory allocation pub/sub C++20 header libraries for ROS2 PREEMPT_RT.
- Implement inverse kinematics solvers with sub-microsecond jitter constraints.
- Collaborate with hardware engineers to validate actuator telemetry on physical bipedal testbeds.
Qualifications & Requirements
- 5+ years of production experience in modern C++ (C++17/20) or Rust.
- Strong background in rigid-body dynamics, Lie groups, and constrained optimization.
- Experience with real-time Linux kernels (PREEMPT_RT) or macOS realtime priority scheduling.
Real-Time Systems Architect
Architect deterministic low-level hardware abstraction layers linking spatial world models to physical EtherCAT and CANopen motor controllers.
Embodied AI Research Scientist (JEPA & World Models)
Train and evaluate Joint Embedding Predictive Architectures (JEPA) for spatial state estimation and zero-shot physical manipulation.
Mechatronics Hardware Integration Lead
Lead physical assembly, sensor calibration, and stress testing of experimental humanoid leg & arm actuation rigs.
Don't see your specific role?
We are always searching for exceptional researchers, kernel patch developers, and control theorists. Send us your CV and code repositories.
